I've been watching Bacayarro's (Movecraft creator) videos and he is developing a server based on his series. So I got some ideas from it. Instead of being a regular factions server in which everything is mindless slaughter (thats still fun tho), we could add some stuff that would make it more complex. It would mainly be based in trading. I know some people prefer to grow wealth by farming and trading than by just fighting for it, so here's what I've thought
-We make a bunch of settlements/towns/small cities that u can't warp or /sethome in. The trading system would also be a dynamic economy, but instead of being based just into stock/demand it would be based in stock/demand/location. For example, I buy a doublechest full of fish from a coastal city for, let's say 5k. I then place all that on my merchant airship and fly towards a desert city, whose primary exports are coal and gold ore. I sell my fish (Which the desert city doesn't export because of the LOCATION, and may be more expensive or cheap due to STOCK/DEMAND. So, you make profit selling your fish, and buy coal and gold ore. You haul that back to the coastal city, sell it, and maybe try another merchant route.
Cities would be walled, and factions could have safehouses inside (Most of the city would be Safezone, but there would be some gaps (Buildings) for factions to claim (Only small chunks)) and have a urban base (This would require the faction warps back)
I'll think of more stuff, but remember that I'm just suggesting something. I'm OK if Cal or Zaify say no, but still I want everybody's opinions on this.
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