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A Note on Staff Interactions

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This is a general set of observations over the past few months on Staff interactions with the playerbase. It's not all-encompassing, nor is it meant to be the final say of what's been happening, but I would prefer to have a civil discussion in a forum rather than the often-chaotic Discord shouting matches.

A Note on Staff Interactions

I've been wanting to speak on the Nations Staff Team (NST) for a while, so this is my compilation of mental notes I've gathered about what the NST is doing well, what it's doing poorly, and possible solutions to stress load Staff has been working through recently.

~Ban Interactions~
This has been a point of contention for a while now, and has the highest number of heated debates of any Staff-related issue I've seen. Often, the most heated debates occur directly after a high-profile banning (or lack thereof), and puts a single staff member against a number of angry players. This lopsided interaction means that both sides become increasingly frustrated, leading to nations or towns losing trust in the NST for days, months, or permanently. I'll disclose my bias now by saying I've been far more on the side of staff than of the wronged players; however, with that in mind, the problems of frustration often arise out of small misconceptions about either the rules or the instance that caused the punishment. The problems seem to arise from communication issues, not rule issues (although rule issues do sometimes occur). With that in mind, here is my list of my proposed solutions:
- An increased reference to the Nations /rules, both in the initial ban and discussions thereafter. This shouldn't come in the form of "look at the rulebook", but instead a quoting or summary of the rules in the chat. Such an action would put everyone on an equal base of why the ban occurred, and allow staff better footing on these types of arguments.
- This has already been seen in increasing use for smaller punishments (which I love). Increasing use for more complex situations would help dramatically.
- Multiple Staff Members should tackle these arguments. When a group of staff are able to handle heated discussions, the situation can be calmed down quicker. One person dealing with 12 simultaneous conversations just can't work effectively, and the argument suffers for it.
- Don't be afraid to criticize the rules. If there's something wrong with them, they should be addressed, not defended.
More respectful conversations have to surround these shouting matches around bans, and the Staff Members are the ones best equipped to handle them. The players are certainly at fault for ignoring respect when it comes, but the Staff has to show they know where their feet are before people can be willing to listen.

~Community Interactions~
The Staff Members are overall really kind, helpful, and knowledgeable. The problem is that most of the team either are too busy to get on, don't stay on for long, or don't interact with the playerbase while they are on. This is a regular problem, and the holes that are often left by Helpers and Mods are plugged by Admins and Zaify, if at all. That's not sustainable, especially because of how much everyone has on their plate irl. In theory, the Helpers as a body would provide a filter, dealing with the low-level problems and complaints, and passing on the plugin or high-level complaints to admins or mods. In practice, this doesn't happen, and because of that the high-level staff deal with far more than they should reasonably be asked to. The biggest issue in solving this problem is that there's no clear solution; however, these are a few approaches:
- Something that is usually said by players is to "just get more staff". That's not exactly a viable option, as the staff members have to come from the community, and if the community is not thriving, the NST doesn't have a good pool to draw from. Instead, the current Staff Members have to put more time in. And it's not a matter of 5 hours a day/7 days a week. 30 minutes to 1 hour of proper staffing every few days does a lot when there are 8 official Helpers. I understand that people are busy, but when most Staff Members are gone from the server, it just comes back to bite them in terms of a confused community and more tickets.
- Speaking of tickets, they seem to be the most infuriating part of a Staff Member's job, and one that's more like a formal job than anything else (paperwork is just the worst). There must be some way to decrease that annoyance. One possible solution might be to more strictly control the formatting on tickets that Staff gets. Things which are unnecessary or confusing may well be clogging up the system, and getting a "hey can you format this differently?" or "can you include such-and-such?" is far better than being ghosted. It may help ticketers understand the formatting without feeling like the Staff aren't listening to them. However, I don't know the specifics of how tickets are handled, so it's possible this is already done, hence the lack of an underlining.

~Staff as A Community Builder~
This one is specifically angled towards the Helpers and the Mods of the server. Staff is the backbone of any server community. Whether they're talking with players, answering questions, working on plugins, making suggestions, banning, or observing, nearly every major aspect of a server has a Staff Member somewhere in the mix. As such, when those Staff Members are missing (or aren't fulfilling their responsibilities), the community suffers. Being consistent, kind, and available when someone needs Staff show the hallmarks of a good Staff team. Here's a few things to keep in mind when being among the community:
- Be consistent in how you treat players, no matter how they first put you off. Most people are really nice, and if you put in the effort, you'll be confident in how you can deal with different people.
- Strive to shape the community. That means being the rock people can trust, and the person players can turn to when they need help. Staff sets the pinnacle example of how people on the server should act and treat others, so make sure that example is set solidly and consistently.
- Help others, even if you really don't want to. It sucks to be having an off day and still have people go after you asking questions. Take your days off and get your rest, but when you commit to a day on the server, actually commit to it. Make sure you're answering questions and helping people. It may very well cheer you up to be helping others.

I wouldn't want to be hypocritical in what I'm saying here, especially with my last point. I've been Staff on servers before, and I've been working with these points through practice the last few weeks (under a tight schedule) to make sure that these aren't just random suggestions I'm throwing out. I think that having an in-depth discussion about how Staff communicates and interacts with the playerbase will lend itself to a kinder, more interactive, and overall better community; not just for the players, but for the Staff as well. Of course, I don't know the inner workings of the Staff on CCNet, so if I'm missing something, call me out on it. But I do think that the pressure of helping the players directly shouldn't fall on people like Zaify, but instead on the Staff who hold the responsibility of helper in their title. In any case, this is meant to be less of a take-down and more of a piece of constructive criticism. I do believe that the NST is really good, and does a lot of things well. There are simply some improvements that can be made to make the server top-tier, and I think by putting that little more effort, such a goal can be achieved.

Thank you for reading, God Bless, and apologies for the errors xD.
Posted Sep 13, 21 · OP
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Btw, this post is by Liciea, this is just my Enjin Account (you can see where my Discord account's name comes from xD)

Side Note: The more I look through things like the Discord or these Forums, the more undying respect I have for Zaify. Is that just me? Because it's absolutely insane what he does for this server. Like Jesus Christ, this man has been at it for at least 3 years, if not more, and still has the incredible drive to keep going. Mad respect mate.
Posted Sep 13, 21 · OP · Last edited Sep 13, 21 by ChasingJol...
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Although this post isn't only meant to tackle that side of staff, do keep in mind that on multiple occasions people said you were hacking or exploiting, and staff explicitly shot them down because of lack of proof. If they ban someone, it's almost never for "no reason". They have proof, or they would have rectified their mistake by now.
Posted Sep 27, 21 · OP
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good , i posted an anwser explaining what zaify did.He deleted my message.
They even banned me and my friend from the discord we didn't even posted.
they made me banned from nbc and denied my discord ban appeal for no reason.
Mrxpeti got banned at same time as me for same reason and he got instand unbanned but not me
Posted Oct 3, 21 · Last edited Oct 3, 21 by thorken33 x
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I hope you understand we do not control bans in NBC. That server is not under our jurisdiction.
Posted Oct 3, 21
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Yeah i am sorry about it , it is some people who asked to make me banned from it .
Posted Oct 4, 21 · Last edited Oct 4, 21 by thorken33 x
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Hey Liciea, I appreciate the lengthy and detailed post. I'll be commenting about each section separately on this post.

As an introductory notice, generally, time invested by staff is an issue expressed all throughout your post. You will find me referring to it in multiple different points that may or may not be interlinked.

>> Ban interactions

In my honest opinion, heated discussions about bans should not be happening, period. Even when a high-profile player is banned, either the discussion should remain respectful or never happen at all. I believe many of us—staff and players alike—have noticed a similar pattern of groups of players (generally when part of the same town/nation) going after staff for an ultimate decision. What I want to stress is that in 100%, in absolute terms, of the cases that we ban for offenses regarding gameplay rules (meaning, rules that do not have to do with unhealthy player interaction or malicious interaction with the server's workings) we do not dislike the banned individual, but we ban them because there is a certain way the game needs to be played out. The individual as a player failed to follow certain gameplay rules. I think this is an important point that players miss when discussing bans of such nature, especially when it is a high-profile player being banned. And to note, I have personally observed multiple instances where, if a gameplay rule is broken and a ban comes out of it, players tend to be more annoyed or aggravated at the rule's existence than actually try to understand why the rule exists and was broken, and/or subsequently apologize, try to learn the rule and amend their stance on it. That is not to say that all rules are created equal and "feel" fair. Additionally, as you have noted, the rule that is broken tends to be explained to banned players by staff and the resulting angry groups, but when a situation is more complicated, potentially multiple staff members have discussed about it in private and pinpointed the rule that was broken, for the ban to occur in the first place; it should not be an arbitrary decision, at the minimum, the majority of cases.

A second comment, is that staff discussing bans publicly is one-sided simply because of the time and effort required. Some staff members have taken up on doing that, which is fine, but issues may arise such as the ones discussed above. Those same staff members are often also seen as argumentative and potentially irritating; myself included.* If private discussion has possibly taken place with other staff, on top of discussing prior to a ban, it is difficult to make time for this double struggle within a ban's context.

*Introspectively, reaction to an angry mob naturally leads to reaction by the angry mob, but someone has to communicate to players about why we do the things we do. We could very well have a guideline of staying silent about every single punishment, even in the channels we provide specifically for that reason. However, we choose to give players the choice to appeal, or create threads and discussions about it with us civilly, publicly and/or privately, and communicate with players about the procedure and contexts of the ban in general, where possible and applicable.

>> Community interactions

In terms of communication to players [in general], I think there really is a hole as mentioned. Many previous discussions and posts have covered this topic extensively, so I will not be adding to them in this response. I want to instead address a few misconceptions presented in this section, in no particular order, because you, Liciea, do not have much context of the communication that happens privately (between staff, as well as staff and players).

1) I think lower staff members do a pretty damn good job at organizing and deciding when and where higher staff are needed. The sole exception is when the server's administrators (yes, in the actual sense, meaning Ineusia or Zaify), are needed. What I would like to clarify is that we get a lot of requests that Helpers simply cannot handle. In fact, the majority of requests are for higher staff anyway. Helpers should have fewer responsibilities in this specific matter.

An infrequent but irksome occurrence I have also observed more recently, is that higher staff is called by the player. Players do not have the right to decide who sees their request, in certain contexts. In a ticket for example, we respect an individual's request (after clear and respectful communication) to exclude certain staff members from a ticket when the matter is indeed too private or implied that only higher staff should strictly be necessary for it. But essentially "calling the manager" on us is difficult to deal with, overall disrespectful from the player's end, leads to major frustration from both sides, and then there is again the issue of time. Which brings me to my next point.

2) It is evident that real-life responsibilities do essentially restrict the time we may spend on the server heavily, because it is our free time we choose to spend on the server. I am glad that this is widely understood, considering the small size of our staff team when compared to the amount of responsibilities that we have on CCNet. Notably, some staff members have multiple types of responsibilities in CCNet too and play multiple integral roles in the server (just like in real life!) which may weigh them down further. Keep in mind that there are also certain procedures staff must follow for each responsibility, which translates to additional time needed, an even bigger issue when more complex situations arise. Currently we also have limited higher staff members available.

From a different point of view: When considering the limited power and number of responsibilities of lower staff members, in many cases it automatically means that the obligations get filtered to higher staff regardless. This conclusion is not to be seen as an issue in and of itself—it is the way that administrators have decided for us to manage the server. However, in the context of staff availability it could be considered one. Perhaps there is a grand discourse waiting to flourish on staff hierarchies and permissions, but there is an even more grand point of trust being wholly necessary in order to provide staff with a certain number and type of tools, which is never ever easy. Therefore, for now, the issue of time and availability will unfortunately have to hold moot point status. Nobody can be forced to participate in the obligations of something they participate in, on their own free time, but let all similar discussions and points to this not go in vain and serve as important reminders.

3) I am not sure about the "ticket ghosting" mentioned. In my experience (as staff) there is an extremely small number of times where a complete ticket is essentially ignored by staff; on the other hand, most times "ticket ghosting" happens due to the submitter either being unwilling to sufficiently fill the required information, or the ticket going inactive due to no or insufficient player response/availability. In both of these cases we communicate to the submitter that the ticket is invalid and then simply close it. And about the individuals that are keen on ignoring the instructions presented to them, we can do little about those, but what we do in practice is communicate with them that a certain format has to be followed to the best of our ability; not ghost them.

>> Staff as A Community Builder

I think you hit the nail on the head on this section. It is not specifically directed towards me as a moderatoradmin, but it is strong and benevolent feedback overall. What I do want to add to your point, is that we have considered "community manager" staff members in the past, and may reconsider them in the future. A community manager is essentially a staff member that is chiefly (not exclusively) responsible for staff-player interactions regarding the state of the server and staff decisions. Once again though, due to limited staff availability (and maybe even nobody that could effectively handle this) this remains simply an idea that has not been fleshed out. Instead, it is a unilateral responsibility shared among multiple staff members.

>> Final notes

Nations has evolved into a severely complex and convoluted gamemode, evident by the long list of the gamemode's specific rules as well as the constant (even daily) discussions taking place on our Discord server and less frequently in-game. It can often be seen as a mess, and sometimes intimidating. We need more time invested into the gamemode and communication on our decisions, but only a select few hands available and/or willing to do so. The staff that are available, in their limited time, perform a wide variety of tasks on the server, often more than they should be assigned, to the best of their ability and will, with as much time as they are willing to provide. However, we have only so much of those three. While interactions about bans have a few key issues in the server overall, arising from both staff and players, formal server procedures are essentially bricked by time and willpower, and rarely by ignoring or ignorance from staff. And in the end, we do all wish that our communication to players was perfect. As an addendum for more clarity, I want to refer anyone interested to neb's post which goes more into practical depth on this matter.

We can only improve as individuals and promote capable people. Both are difficult in their own right, though. I hope you understand.
One with the universe,

Return me to stardust.
Posted Oct 8, 21
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