This is a general set of observations over the past few months on Staff interactions with the playerbase. It's not all-encompassing, nor is it meant to be the final say of what's been happening, but I would prefer to have a civil discussion in a forum rather than the often-chaotic Discord shouting matches.
A Note on Staff Interactions
I've been wanting to speak on the Nations Staff Team (NST) for a while, so this is my compilation of mental notes I've gathered about what the NST is doing well, what it's doing poorly, and possible solutions to stress load Staff has been working through recently.
~Ban Interactions~
This has been a point of contention for a while now, and has the highest number of heated debates of any Staff-related issue I've seen. Often, the most heated debates occur directly after a high-profile banning (or lack thereof), and puts a single staff member against a number of angry players. This lopsided interaction means that both sides become increasingly frustrated, leading to nations or towns losing trust in the NST for days, months, or permanently. I'll disclose my bias now by saying I've been far more on the side of staff than of the wronged players; however, with that in mind, the problems of frustration often arise out of small misconceptions about either the rules or the instance that caused the punishment. The problems seem to arise from communication issues, not rule issues (although rule issues do sometimes occur). With that in mind, here is my list of my proposed solutions:
- An increased reference to the Nations /rules, both in the initial ban and discussions thereafter. This shouldn't come in the form of "look at the rulebook", but instead a quoting or summary of the rules in the chat. Such an action would put everyone on an equal base of why the ban occurred, and allow staff better footing on these types of arguments.
- This has already been seen in increasing use for smaller punishments (which I love). Increasing use for more complex situations would help dramatically.
- Multiple Staff Members should tackle these arguments. When a group of staff are able to handle heated discussions, the situation can be calmed down quicker. One person dealing with 12 simultaneous conversations just can't work effectively, and the argument suffers for it.
- Don't be afraid to criticize the rules. If there's something wrong with them, they should be addressed, not defended.
More respectful conversations have to surround these shouting matches around bans, and the Staff Members are the ones best equipped to handle them. The players are certainly at fault for ignoring respect when it comes, but the Staff has to show they know where their feet are before people can be willing to listen.
~Community Interactions~
The Staff Members are overall really kind, helpful, and knowledgeable. The problem is that most of the team either are too busy to get on, don't stay on for long, or don't interact with the playerbase while they are on. This is a regular problem, and the holes that are often left by Helpers and Mods are plugged by Admins and Zaify, if at all. That's not sustainable, especially because of how much everyone has on their plate irl. In theory, the Helpers as a body would provide a filter, dealing with the low-level problems and complaints, and passing on the plugin or high-level complaints to admins or mods. In practice, this doesn't happen, and because of that the high-level staff deal with far more than they should reasonably be asked to. The biggest issue in solving this problem is that there's no clear solution; however, these are a few approaches:
- Something that is usually said by players is to "just get more staff". That's not exactly a viable option, as the staff members have to come from the community, and if the community is not thriving, the NST doesn't have a good pool to draw from. Instead, the current Staff Members have to put more time in. And it's not a matter of 5 hours a day/7 days a week. 30 minutes to 1 hour of proper staffing every few days does a lot when there are 8 official Helpers. I understand that people are busy, but when most Staff Members are gone from the server, it just comes back to bite them in terms of a confused community and more tickets.
- Speaking of tickets, they seem to be the most infuriating part of a Staff Member's job, and one that's more like a formal job than anything else (paperwork is just the worst). There must be some way to decrease that annoyance. One possible solution might be to more strictly control the formatting on tickets that Staff gets. Things which are unnecessary or confusing may well be clogging up the system, and getting a "hey can you format this differently?" or "can you include such-and-such?" is far better than being ghosted. It may help ticketers understand the formatting without feeling like the Staff aren't listening to them. However, I don't know the specifics of how tickets are handled, so it's possible this is already done, hence the lack of an underlining.
~Staff as A Community Builder~
This one is specifically angled towards the Helpers and the Mods of the server. Staff is the backbone of any server community. Whether they're talking with players, answering questions, working on plugins, making suggestions, banning, or observing, nearly every major aspect of a server has a Staff Member somewhere in the mix. As such, when those Staff Members are missing (or aren't fulfilling their responsibilities), the community suffers. Being consistent, kind, and available when someone needs Staff show the hallmarks of a good Staff team. Here's a few things to keep in mind when being among the community:
- Be consistent in how you treat players, no matter how they first put you off. Most people are really nice, and if you put in the effort, you'll be confident in how you can deal with different people.
- Strive to shape the community. That means being the rock people can trust, and the person players can turn to when they need help. Staff sets the pinnacle example of how people on the server should act and treat others, so make sure that example is set solidly and consistently.
- Help others, even if you really don't want to. It sucks to be having an off day and still have people go after you asking questions. Take your days off and get your rest, but when you commit to a day on the server, actually commit to it. Make sure you're answering questions and helping people. It may very well cheer you up to be helping others.
I wouldn't want to be hypocritical in what I'm saying here, especially with my last point. I've been Staff on servers before, and I've been working with these points through practice the last few weeks (under a tight schedule) to make sure that these aren't just random suggestions I'm throwing out. I think that having an in-depth discussion about how Staff communicates and interacts with the playerbase will lend itself to a kinder, more interactive, and overall better community; not just for the players, but for the Staff as well. Of course, I don't know the inner workings of the Staff on CCNet, so if I'm missing something, call me out on it. But I do think that the pressure of helping the players directly shouldn't fall on people like Zaify, but instead on the Staff who hold the responsibility of helper in their title. In any case, this is meant to be less of a take-down and more of a piece of constructive criticism. I do believe that the NST is really good, and does a lot of things well. There are simply some improvements that can be made to make the server top-tier, and I think by putting that little more effort, such a goal can be achieved.
Thank you for reading, God Bless, and apologies for the errors xD.
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