We have been throwing the idea around in Leadership a bit. It's not a focus currently but it could go either way. In theory it's a good idea but it does require significantly more staff power than just basing punishments off of observable gameplay. 95% of cheats are immediately noticeable or are cases of people who aren't cheating but are attempting to get 'false banned'. 3% of the remaining people need to be watched for longer and will eventually do something suspicious enough to warrant punishment. The remaining 1-2% is where things get in...
You can also have it where if you break a block in enemy territory you take like 4-5 hearts of damage or get blindness and a wither effect. I do think designing a base upon slowing down the enemy rather than just making as many stone brick layers are you can would a really interesting dynamic though. Also how would one code an NPC that is able to do significant damage to players in such an enclosed space like a base that is also not unkilliable? Wouldn't an NPC encourage players to build barriers and dig underground to escape it? Wouldn't the ...