If you're interested in a full synopsis of official stuff, the front page posts from the last two years start here: http://www.mcball.net/home/m/6051997/page/18 Thanks, Xorgon, I'm all caught up now. Good to see you as well, old friend.
I never expected that, after a two year long vacation, this server would still be kicking. Kicking rather weakly, but kicking. Dang. Someone, please, someone that's been around since my time, explain everything that's changed in the two years that I've been gone. ~Saturn, formerly known as JoltTheHedgehog
Ok Stop, don't think you've put me down, it just gives me inspiration to make better maps. I completely understand what you mean. You can lock the thread if you want. But I have a link to my second one if you want that first. It's basically the same, just extended with underground tunnels. But like I said, go on and lock this if you want. I don't mind.
First of all, it would take way too long. Second, Ninja would be used by everyone considering it's a free class and the walls are high enough as it is.
@Horizontal It's already way oversized, if you were to explore the "New and Improved" version, you'd be way too confused. @Retro Mazes aren't TYPICALLY all that open, and I have made an underground area as well, so more pathways have already been made.
What do you think of the new layout? It still keeps the symmetry and accessibility to the flags from four directions that Snatman would like, however, opening up the center would create a load of size issues, so I'm going to have to keep the 6x6 layout for the center. HOWEVER, I have removed the spawn room from the center as I have doubled the entire arena. I also have it up to Stop's standards, with a bare minimum of 104x52 total blocks. However, this is counting the walls, so if we take those outta the equation, we have 103x51 total blocks. ...