REXThor
I do not check comments/messages on Enjin. Contact me on Discord: REXThor#5449
Last seen 2 hours ago
Denmark
Forum Posts (815)
The idea of the dungeon only being open in the weekend might work. People should still have enough time to participate and it would not be constantly occupied. Then the rewards could be balanced enough to make it worth it.
Well we have discussed the idea of adding “Raid” Dungeons or private dungeons. Name might be a bit confusing but its basically a new type of endgame dungeon. It seems like this suggestion is similar to this, so I’d like to mention my thoughts about it. A raid dungeon is so difficult that it should require a group to complete it. You would enter the dungeon, then be required to invite people to your dungeon group. So, it is like a private dungeon. However, it would probably be open all the time so the dungeon would not be occupied const...
This suggestion looks very cool. However, I am a bit worried that people will miss the previous auctioneer artifacts. Replacing the set of auctioneer artifacts would mean that the previous ones become very rare. The current rotation contains some very useful artifacts, making them less of a collectible and more of a necessity. Are the new ones balanced enough so it will be worth going for those too? The difficulty of obtaining artifacts with certain abilities might be too much if we replace the auctioneer artifacts. Is there an alternative ...
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Good point, but this would mean you get less slots...
It is possible to make it so certain items won’t decrease the lockpick chance too much. Artifacts from kits or heroic crate could be excluded in the calculation. What do you think would work best? Most new players are using a new version. This means its always better to have a newer version for the best possible compatibility. There is also more content with newer versions. Additionally, the server is already running on 1.12 and downgrading to 1.8 would be a huge mess. When newer versions like 1.13, 1.14 or even 1.15 become more stable, we...
I have discussed the issues with TNT raiding in previous posts. Ah rex, here we go again. TNT-raiding is a popular raiding style but unfortunately there are a lot of issues with the system. The server is running on 1.12.2 but a typical faction’s server with TNT-raiding will run on 1.8. TNT physics don’t work very well on 1.12.2 and downgrading our code to 1.8 is not worth the effort. The point is to upgrade versions as often as possible, not downgrade. This means there are a lot of cannons that simply don’t work on 1.12.2 because the s...
If you want change to happen, you must be much more specific than just “Withers are so sad” What are the issue withers? Why don’t you like withers? Consider the reason that it was changed in the first place. Wither skeletons have a smaller hitbox, it becomes very difficult to do damage when there’s a dozen players all trying to hit the mob. They’re getting in the way of each other. A wither has a larger hitbox so it’s easier to hit. Why is it an issue that you need to use bows to shoot the wither? Bows have been useless on the...
I am unable to find this transaction ID. It doesn't look like the transaction was received. Also the screenshot provided seems to contain incorrect information. Inspect element? lol. If you want to discuss this further, please add me on discord: REXThor#5449
Added Inferno Dungeon. This is the third high tier dungeon. To enter this dungeon, you need 1 inferno dungeon key. You can purchase the dungeon key in the dungeon vendor using relics. You can earn inferno relics while playing the new dungeon which can be used for the new inferno crate. The cooldown for the inferno dungeon is very low but grinding is necessary to purchase the dungeon key. The dungeon key is a one time use, if you die in a dungeon, you need another key to enter again. If the dungeon is finished, you need another key to try it nex...
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